Check out what ’s changed in our game since our last PC Technical Playtest!
We’ve made improvements to the reliability of Letty’s ability.
There are now more voice lines for each character.
Research System: Players will now experience session to session progression in Scavengers as they dig their hands into the research system. You can now find salvage items from days of old at scavenging sites across the planet. Find them and extract them safely off the planet to reap the rewards.
The Shop: We’ve implemented a simple version of the storefront! We’re featuring 3 characters by default to everyone: Tarik, Valora, and Halden. You’ll be awarded chips to purchase other characters, XP boosters, or character skins. Play sessions to earn more chips!
Localization: We’ve begun localization efforts on Scavengers with 5 languages - Russian, Catalonian Spanish, Brazilian Portuguese, German, and Simplified Chinese.
Matchmaking Timer: You can now view the expected wait time for different regions. This will indicate how long you’re expected to wait before being matched into a session.
Text chat is now available for those who don’t have mics. Simply press ENTER to start typing a message. TAB switches you between team (invited players) and party (queued players) chat.
You can now search for and invite players from different regions.
There will be new, high-value objectives that appear on the map in the later stages of the game!
Eliminating the last member of a team will now cause them to drop all of the datapoints they were holding. Seize the opportunities if you can!
TTK (Time To Kill) is now shorter: After hearing feedback on the length of time to kill in PT7, we have done a tuning pass across stat values and weapons for a shorter TTK.
Player health has been lowered and shield upgrade amounts are smaller.
New weapon configs and craftable items will be available to add to your loadout.
Weapon projectile velocities have increased!
We’ve made some improvements to Vehicles:
We’ve improved collision throughout the world to help combat and traversal experiences.
There are general optimization across the map.
We’ve also done an art pass on several menu and HUD elements.
As always, don’t forget to fill out the in-game feedback survey after each playtest - we appreciate everyone’s input, as this helps us continue to improve the game. Help shape the game by sharing your thoughts and comments! You can also leave comments in #Scavengers-Feedback in our Discord.