What’s New

21 September 2021


We’re back with our latest Weekly Focus blog!

This will be a regular series where we’ll take a look at what the team is focusing their attention on this week, as well as their response to some of the top community feedback and suggestions we’ve received.

Developer Focus

Scavengers Dev Focus Sep 21

Here, we’ll talk about some of the top topics that the team is working on this week. This isn’t their only focus - we’ll be highlighting only the main topics they’re focused on:

  • Console Closed Alpha Begins: We’re excited to announce that registration for our Console Closed Alpha has begun! You can find out more details about how to register and what to expect if you’re playing on Xbox or PlayStation in our recent blog.
  • Controller Presets and Mapping: We’re creating different preset controller keybindings. Once these preset bindings are complete, we plan to introduce them in a future update.
  • Update Notes: We’re rolling out another update this week. This update features the ability to preview emotes, the new Bait Bomb, a minor weapon tuning pass (including changes to the Opus!) and bug fixes.
  • Previewing Emotes: We’re making it easier to see how the emotes work before equipping it. That’s not the only change we’re cooking up - you’ll also be able to equip multiple emotes onto an Emote Wheel. These changes will be going live with this week’s update!

Top Community Feedback

We’re on this Scavengers journey with you, and we want to improve and refine the game with the feedback and suggestions from our community. Although the team is constantly going through your feedback and incorporating them into our updates and hotfixes, we haven’t had a really good way to let you know what might be coming in the medium to long term.

So, every week, we'll share our thoughts on some of the top community feedback topics that we’ve been seeing on our platforms. We may work on some of these for a future update; some of these could be part of a long-term plan and might not have a date for when they’ll arrive in Scavengers. Others, we may be investigating or considering adding, but can’t promise that you’ll see them in the game. Finally, for some, we want to continue hearing your feedback and thoughts on, to ensure we’re considering the right way to approach it. Let’s break them down:

Interesting: We’re interested in adding these to the game and are currently looking into how it might work. We don’t have any definite plans, so they may or may not be added in a future update.

  • Rescue Beacon & R.A.S.P: Currently, there are a plethora of Rescue Beacons available to loot from caches, leading to maps littered with R.A.S.P evacuation sites. The number of Rescue Beacons available is tuned a bit too high right now. We’re working on adjusting the quantity that you can find in the world, to hit that right balance between too many and too few.
  • Friend Chat Messages: While it’s not currently on our roadmap, we agree that it would be interesting to allow you to send a message to others on your Friends List.
  • Improving Hit Sounds and Visual Cues: We’ve heard you: the audio and visual cues for some actions, such as breaking a shield or landing a headshot, aren’t quite satisfactory. This is really good feedback and we’re interested in exploring how we can improve how it feels when you accomplish these key moments.

Blogs & Event

Here’s where we’ll keep you updated on what events might be happening and what blog content you might see!


We’re back with our Mutator GunFu and Mutator Arsenal events! These are weekly events run on Tuesdays and Thursdays, at 9:30 AM PT / 5:30 BST and 3:30 PM / 11:30 BST.

We’ll be rolling out another update this week. This update will include bug fixes, the ability to preview emotes, new Researchable items, and more. Keep an eye out for the full patch notes later this week.

We’re committed to creating Scavengers with our amazing players. Please share your feedback and suggestions on Discord and Twitter and let us know your thoughts on our focus topics.

September 23rd Update

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