Closed Beta is here and there’s plenty of new in-game updates for you to check out.
With the help of the invaluable feedback we received from our players in November’s Technical playtest, we’ve made some changes and improvements to Scavengers, including the following:
We’ve worked on further optimizing and balancing some features on our Explorers, especially on their weapons:
Tarik weapon - Longstriker:
Letty’s weapon - Rosie:
Valora’s weapon - Devastator:
Halden’s weapon - Strikerifle
We’ve refined balancing on melee weapons that are found in-world, making them more competitive against ranged weapons.
We’ve done some tuning on shield values across all levels.
We’ve also tuned the balancing on ammo crates, thermal boost, and reflector shields. Cryo grenades, Reflector Shields, and Thermal boost can now be found in-world.
Wildcard weapon - Voidbarrel:
Sniper rifles now have a scope glint to indicate when they’re being aimed at you - always helpful!
Crouching now reduces recoil by 25%.
Damage that is absorbed by shields now cause flinch.
There are now increased chances of finding crafted consumables in the world!
We’ve made a number of improvements to the Research System, compiled from some of the feedback that we received from our players in the last Technical Playtest:
We’ve improved the foundation and reliability of the main menu and lobby (including matchmaking).
Language selection is now done through Steam - please take note!
The maximum character level is set to Level 20.
There are some changes to vehicle damage:
The roaming boss Sluka appears more frequently. She also now has a bullrush attack for opponents that get too close, so plan your approach.
Supply Pod updates:
Players will see a new main menu environment on loading in, while waiting for friends and queuing up for matches. Welcome to Sanctuary!
Improvements have been made to first-time player experience:
There are now changes to visibility in storms. While the risk of freezing is increased, there’s also the chance to avoid detection from enemy sights. This makes it more viable to utilize the storm as a means of hiding or escape, if you’re opting for that tactical approach.
We’ve made a number of improvements to the map and radar system, including:
Please note that all account progression has been re-tuned and accounts have been reset for Closed Beta. With all the new updates, there’s plenty of sweet rewards out there for the taking - so go get to them!
As always, we want to hear all the feedback from our players during Closed Beta! Your thoughts and comments really help shape the game and enable us to make changes, like the above. Closed Beta means we’re still refining and improving Scavengers. You can expect to encounter unexpected bugs, balancing issues and varying performance so your participation and observations are extremely important to us.
Don’t forget to fill out the in-game feedback survey after each playtest - we appreciate everyone’s input, thank you!